Breck Bednar was, in many ways, a typical 14-year-old boy.1 He performed well in school, did his homework, helped out with chores around the house, and was otherwise a nice person. In addition, like so many others his age, Breck loved online gaming. Breck’s school friends invited him to a participate in a “virtual clubhouse”—an online gaming group with a shared gaming screen, icons for the boys who were currently online, live messaging, and music or YouTube clips.
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