The PDF, which includes endnotes and footnotes, in which this article appears can be found in Bifocal, Vol. 45 Issue 6.
Immersive reality was once thought of as a far-off, sci-fi goal. Now, you can go online, shop around for a headset and once it arrives, be transported to worlds and experiences both familiar and fresh. Whether discussion around immersive technology is worrying or exciting, many are interested in whether this technology can play a role in the lives of those experiencing extreme hardship or marginalization. In this context, immersive technology presents opportunities, and risks, for those receiving palliative or end-of-life care, which are essential to consider for anyone providing advice to patients or loved ones.
What is Immersive Technology?
Immersive technology allows communication or interaction with the environment through a visual or auditory experience. Two types of such technology include the following, which you may have heard of:
- (Virtual reality (VR), which involves a simulated three-dimensional (3D) environment that lets users explore or interact with a virtual world that approximates reality. Examples include ClassVR, a standalone virtual reality headset for use in classrooms that creates a virtual learning environment, and XRHealth, a virtual platform used to address neurological conditions by connecting patients with providers using a headset.
- Augmented reality (AR), involves an enhanced, interactive version of a real-world environment achieved through digital elements overlaid over the real-world space. One notable example is Microsoft’s HoloLens, which uses a headset to overlay virtual objects in the real world and allows users to interact with those objects through voice and motion.
These forms of immersive technology are often discussed in the entertainment space, with video gaming being the primary context in which virtual or augmented reality headsets are enjoyed by consumers. At the same time, developers have found opportunities to investigate how their immersive technology works in different contexts, such as healthcare, construction and hospitality, exploring more tailored experiences and uses for consumers. Under the healthcare umbrella, developers and researchers continue to appraise the effectiveness of immersive technology in the provision of palliative and end-of-life care.
Opportunities presented by immersive reality in end-of-life and palliative care
Pain Relief
Immersive technology has been routinely discussed as an option for providing temporary relief from pharmacologically-resistant pain, by offering opportunities to patients to access virtual environments.[xi] In some cases, such as the National Institutes of Health’s HEAL Initiative, this involves using VR to immerse patients in a therapeutic experience that can either distract from their chronic pain, or educate them on ways of coping with pain later, without the aid of VR.
A 2022 study found that VR could be a feasible and effective tool for pain relief, with researchers describing that its use “encompasses the approach of a total pain and symptom therapy, and enhances patients’ dignity and autonomy.” The 2024 study, on Flourishing-Life-of-Wish VR Relaxation Therapy (FLOW-VRT-Relaxation) for terminal cancer patients, found that symptoms of distress experienced in palliative care were significantly reduced through VR usage, and the technology enabled emotion-focused coping to manage physical and mental wellbeing.
Emotional Fulfillment
Patients in end-of-life or palliative care settings can often experience limited mobility or travel capacity. As a result, many express feelings of loneliness or sadness at the inability to access places of significance to them, or the inability to achieve personal ambitions in visiting locations they have wanted to during their lives.
A 2017-18 study found that Google Earth VR software was efficacious and safe for terminal cancer patients who wished to “return home” or go to a “memorable place,” presenting significant improvements for pain, tiredness, depression, anxiety and other wellbeing metrics. In 2021, a study involved Lenovo’s Mirage Solo goggles with Day Dream software playing a continuous loop of audiovisual content designed to offer relaxation or relief to palliative care patients. The study found that the technology offered meaningful activity and enhanced quality-of-life as a “non-pharmacologic intervention,” allowing patients to achieve “bucket list” items such as going to the beach, going fishing and flying a plane. A 2022 study found that even a one-off VR session was able to offer hospice patients joy, relief from pain and anxiety, and connection with a meaningful reality outside of the hospice space.[xviii]
Enhanced Person-Centered Decision Making
Many patients wish to feel more control or autonomy, in collaboration with their healthcare providers and experts, on the delivery and management of their care. Immersive technology can, in some circumstances, offer the opportunity for some patients or loved ones to undertake advanced decisions on their care, through unique VR interventions.
A 2020 study involved presentation of five medical options (CPR, life-sustaining treatments, antibiotics, blood transfusion and artificial nutrition/hydration) through a VR video to participants in palliative care. The study found that the proportion who expressed uncertainty around decision-making before participating in the VR intervention had significantly decreased. Furthermore, in 2021, a study using a 360-degree VR tour of a hospice facility investigated how comfortable patients were with deciding to transfer to a hospice for palliative care and symptom management. 90% of patients reported feeling more informed through the VR tour and 95% of patients recommended the tour to other patients to help alleviate the fear of the unknown.