The Advent of Gaming
Aboriginal gaming in Canada shares many similarities with tribal gaming in the United States. The most notable similarity is the impetus for Indian gaming. First Nations in Canada, like tribes in the United States, conceived of gaming as a means of alleviating the dire socio-economic conditions that shaped the daily lives of many Indians, especially those living on reservations (or reserves, as tribal lands are called in Canada). High levels of poverty and unemployment on reserves were the by-products of patterns of colonization and federal assimilationist policies paralleling, in large part, those in the United States. See Steven Andrew Light & Kathryn R.L. Rand, Indian Gaming and Tribal Sovereignty: The Casino Compromise (Lawrence: University Press of Kansas, 2005), at 25–35, 98–99. Having failed to solve the so-called Indian problem, the federal governments in Canada and the United States encouraged tribal self-sufficiency, but with few on-reserve opportunities for economic development, tribal options to provide jobs to their members and raise revenue for government services were limited. Like tribes in the United States, First Nations looked to gaming, possibly as “a last-ditch effort at generating the revenue necessary for reserve economic development.” Yale Belanger, Gambling with the Future: The Evolution of Aboriginal Gaming in Canada (Saskatoon: Purich Publishing, 2006), at 56.
In the late 1980s, as First Nations lobbied for reserve-based gaming, the U.S. Supreme Court decided California v. Cabazon Band of Mission Indians, 480 U.S. 202 (1987). The court recognized tribal authority to regulate on-reservation gaming operations free of state interference. As such, the court’s decision very much was rooted in tribal sovereignty and tribes’ unique status in the American political system. The court began its opinion in the case with the statement, “The Court has consistently recognized that Indian tribes retain ‘attributes of sovereignty over both their members and their territory,’ and that ‘tribal sovereignty is dependent on, and subordinate to, only the Federal Government, not the States.’” (quoting United States v. Mazurie, 419 U.S. 544 (1975), and Washington v. Confederated Tribes of Colville Indian Reservation, 447 U.S. 134 (1980)).
In this landmark case, the Cabazon Band and Morongo Band in California operated bingo parlors and card games on their reservations. As the court observed, the tribes’ gaming operations were critical to their communities’ well being: “The Cabazon and Morongo Reservations contain no natural resources which can be exploited. The tribal games at present provide the sole source of revenues for the operation of the tribal governments and the provision of tribal services. They are also the major sources of employment on the reservations. Self-determination and economic development are not within reach if the Tribes cannot raise revenues and provide employment for their members.”
Because the high-stakes bingo games offered by the tribe violated California’s stringent regulation of bingo, state officials threatened to close the Cabazon Band’s bingo hall. California’s theory was that, although states generally have no authority over tribes under U.S. law, Congress had provided that California law applied to tribes through Public Law 280. In an earlier case, Bryan v. Itasca County, 426 U.S. 373 (1976), the Supreme Court ruled that Public Law 280’s grant of civil jurisdiction was not a broad authority for states to regulate tribes generally, as that “would result in the destruction of tribal institutions and values.”
“In light of the fact that California permits a substantial amount of gambling activity, including bingo, and actually promotes gambling through its state lottery,” the Cabazon court reasoned, “we must conclude that California regulates rather than prohibits gambling in general and bingo in particular.” (Emphasis added.) As a result, California could not impose its laws on tribal gaming operations, and as a practical matter, the Cabazon decision meant that any federally recognized American Indian tribe located in a state that allowed some form of legalized gambling could conduct gaming on its reservation free of state regulation.
Although the peculiarities of Public Law 280 were at the heart of the Cabazon case, the court’s reasoning reflected the long-recognized political and legal status of tribes under U.S. law. On the heels of the Cabazon decision, Congress’s passage of the Indian Gaming Regulatory Act of 1988 (IGRA), 25 U.S.C. §§ 2701–21, codified tribes’ right to conduct gaming and at the same time limited it by requiring a tribal-state compact for casino-style gaming. See Light & Rand, at 35–37. Nevertheless, Congress intended the IGRA to promote strong tribal governments along with reservation economic development and tribal self-sufficiency.
The Cabazon case and the IGRA opened the door to Indian gaming as it exists in the United States, setting the stage for the rapid growth of the industry over the last 25 years. In contrast, the status of First Nations as governments and their right to conduct gaming have taken a very different direction under Canadian law.
In 1985, Canada’s federal Criminal Code was amended to give provincial governments authority to conduct and regulate gambling, including lotteries and casino-style gaming. Soon after, the Shawanaga First Nation in Ontario asserted a sovereign right to conduct gaming on its reserve. Belanger, at 52, 84–85.
Like the Cabazon Band, the Shawanaga opened a modest high-stakes bingo hall on its reserve. As did California authorities, the Ontario Provincial Police charged Shawanaga Chief Howard Pamajewon and former Chief Howard Jones with violating the province’s gambling regulations. Both were convicted, leading to the landmark Canadian Supreme Court case of R. v. Pamajewon, [1996] 2 S.C.R. 821.
The Pamajewon court first noted that Canada’s Constitution Act of 1982 recognizes certain Aboriginal rights tied to the traditions and customs of First Nations, and that in order to qualify as an Aboriginal right, an activity must be “a defining feature of the culture in question.” Quoting the lower court opinion, the Pamajewon court opined that “commercial lotteries such as bingo are a twentieth century phenomena and nothing of the kind existed amongst aboriginal peoples and was never part of the means by which those societies were traditionally sustained or socialized.” Gambling, the court held, simply was not an integral part of the distinctive culture of the Shawanaga.
As a result of Pamajewon, First Nations do not have a recognized Aboriginal right to conduct gaming on their reserves, unless a First Nation can show that gaming is a defining feature of its distinctive culture. Without such a finding, though, First Nations may operate casinos only with a provincial license and in accordance with provincial regulations.
Lessons
In the United States, the Cabazon decision and the passage of the IGRA swung the door open for every American Indian tribe to pursue gaming. Governed by federal law, tribes had legal clout to develop casinos with limited state regulation. In Canada, the Pamajewon decision effectively slammed the door closed on every First Nation to pursue gaming free of provincial laws and regulations.
The key difference in the development of Indian gaming in the United States and First Nations gaming in Canada is how each nation’s federal government conceptualizes tribal rights—in the United States, tribal sovereignty is considered a “full box” of legal and political rights that includes gaming, whereas in Canada, Aboriginal rights begin with an “empty box” with the burden on the First Nations group to prove in court that it has a protected Aboriginal right. Filling the empty box with an Aboriginal right requires a First Nations group “to have that Aboriginal right clearly identified in a formal judgment of the Supreme Court of Canada, which would require the First Nations group to undergo a very lengthy process that could take somewhere between 10 and 15 years to complete—which is well beyond the means of most First Nations groups in Canada.” Morden C. Lazarus & Brian T. Hall, Canada’s First Nations and the State of the First Nations Gaming Sector in Canada, 20 Gaming L. Rev. & Econ. 315 (2016).
Further, the success of Indian gaming in the United States has expanded business dealings with tribes. This has resulted in growing expertise and sophistication of tribal governments and tribal legal systems, as well as expanded opportunities for nontribal commercial entities to do business with tribes and in tribal communities. See, e.g., Heidi McNeil Staudenmaier & Michael Coccaro, Negotiating with a Tribe or Tribal Entity: Practical Tips for Franchisors, 34 Franchise L.J. 35 (2014). Although gaming remains a major industry for many tribes, tribal economies are becoming more diverse, including development of private-sector entrepreneurship. See, e.g., Martin S. Bressler et al., A Study of Native American Small Business Ownership, 10 Res. in Bus. & Econ. J. (2014).
Although Indian gaming is not a magic bullet for the socio-economic circumstances that persist on many reservations in the United States, gaming has made a positive difference in the self-sufficiency of tribal governments and the quality of life for tribal people. For First Nations in Canada, however, gaming has not had the same positive impact. At least one Canadian gaming expert sees a critical need for reform driven by a rights-based approach:
[A]s a consequence of the lack of any commitment on the part of the provinces of Canada to meaningfully allow for the development of First Nations gaming, it remains for the current prime minister of Canada… to find a solution that would provide for a process… whereby a particular First Nations group in Canada can attain recognition of an Aboriginal right to gaming… Such a process could then springboard the development of the gaming sector on behalf of the First Nations groups of Canada—and without such a process, the First Nations gaming sector will never develop.
Lazarus & Hall, at 317.
The limited conception of First Nations’ Aboriginal right to conduct gaming is of both legal and practical significance. Legally, it is a fundamental distinction between U.S. and Canadian tribal gaming law; practically, it explains in large part the very different tribal gaming industries in the United States and Canada. The relatively limited growth of First Nations gaming under provincial control arguably proves the point U.S. House Representative Morris Udall (D-Ariz.) made during the legislative debate over the IGRA (H.R. Rep. No. 488, 99th Cong., 2d Sess., at 29 (1986), supplemental views of Rep. Morris Udall (D-Ariz.)). Referencing arguments for state regulation of Indian gaming in the United States, he said, “Conferring state jurisdiction over tribal governments and their gaming activities would not insure [sic] a ‘level playing field,’ but would guarantee that Indian tribes could not gamble at all.”