Copyright Battles over the Internet of Things

Vol. 8 No. 2

By

Franklin S. Graves is general counsel and business and legal affairs at Naxos of America, Inc., in Nashville, Tennessee. He specializes in entertainment, technology, and business law.

At this year’s Consumer Electronic Show (CES), the Internet of Things took over the show floors—pushing aside 3D printers and pulling ears away from Sony’s hi-res audio initiative. The Internet of Things, or IoT abbreviated, is all about leveraging wireless technologies to enhance the interoperability of objects and items that consumers interact with on a daily basis. Single-use coffee pods, cars, smoke detectors, power outlets, light bulbs, and more have all been transformed to communicate both with each other on a local level and across networks miles apart.

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